How long pokemon has been around




















The games have evolved over the years, moving from a Matrix -green original Game Boy sprite display to the gorgeous, full-color three dimensions of Nintendo Switch. Along the way, new generations of fans have found their respective access points into the games and the franchise at large. It was going from the biggest thing ever to just a normal, big thing.

Kids were playing the cards at recess, at the pool, wherever we went. I got captivated by the initial craze as it was the cultural phenomenon happening at the time. So it really hit home with me there. Mahone attended his first competitive TCG event in and won his first regional championship in That channel has now evolved into his multimedia enterprise Tricky Gym, supported by Full Grip Games.

It came out in this very impactful time in their early childhood. One of the reasons that so many adults have warm fuzzies for the franchise is the storytelling around it. It also had a tremendous impact on the woman who would one day voice the young hero of Pallet Town. But it was actually the brainchild of a young man who had spent an adolescence immersed in video games.

But the development of the game stretched out for some six years — a veritable eternity in the game industry, and by which time the Game Boy felt downright antiquated in comparison to the increasingly high-tech machines of rival companies.

Competitive gaming has been with us since the dawn of video games. In the seminal Pong, created by US company Atari in , two players squared off in a virtual ballgame played out between glowing paddles of light. This was a different sort of play, by turns explorative and meditative, with little of the violence associated with so many digital fantasies. Part of the game was devoted to battle, but an equal or even larger part focused on collecting the imaginary beasties into a virtual menagerie.

Key to the endeavour was that neither the Red or Blue Version of the game contained a full set of all of the critters. The only way to complete the collection was through networking, in both senses of the word: seeking out a friend with the other version and linking your Game Boys using a special cable. Satoshi Tajiri Credit: Alamy. It was so different, in fact, that nobody at Nintendo quite knew what to make of the game. The rounded, huggable-looking Pocket Monsters looked more like relatives of Hello Kitty than the ferocious goblins of the average fantasy-quest.

So too the heroes, who in being schoolchildren stood in stark contrast to the usual macho men or femme fatales of action-adventure games. Tajiri was born in , 20 years after Japan lost World War Two. Before the war, Japan was a largely agrarian society. Then its cities were bombed to ashes by incendiary and nuclear weapons.

Now that the legacy platforms are out of the way, we come to the current generation of Nintendo handhelds—the Nintendo 3DS and the enhanced New Nintendo 3DS did they learn to name devices from Apple?

This is just counting the mainline games and their remakes. Over the past two decades, it has evolved into a social and media phenomenon. The franchise ended up with a hugely successful and long-running anime from in Japan, with more than episodes! The anime follows Ash Ketchum remember him?

Outside of the anime on TV, there have been 18 movies and a few full-length TV specials. Speaking of movies, Legendary Pictures just announced a live-action Detective Pikachu movie that will begin production in Outside of the big and small screens, there was a trading card game that was also a huge success for the brand. The card game, in turn, saw multiple versions and releases all over the world yes, again.

The anime and the movies, however, were brought over and made their debut on Cartoon Network in India in This is what really introduced the Indian public to the franchise. The anime was even dubbed in Hindi and eventually Tamil and Telugu.

You see how a small hobby for a single person when coupled with the right artist and director can lead to a global phenomenon that shows no signs of stopping. Mikhail Madnani is a freelance games journalist, website and design consultant, and Final Fantasy X super fan. He enjoys black coffee and Japanese RPGs, preferably together, and also manages Beautiful Pixels where well-designed apps are showcased.

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