How do you evolve psyduck in pokemon platinum




















Water Pulse. Fury Swipes. Zen Headbutt. Aqua Tail. Psych Up. Hydro Pump. Wonder Room. Petal Dance. Lazy Day. Bold indicates a move that gets STAB when used by Psyduck Italic indicates a move that gets STAB only when used by an evolution of Psyduck An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.

A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation. By Breeding. Father Move Type Cat. Confuse Ray. Cross Chop. Future Sight. Mud Bomb. Secret Power. Sleep Talk. TM Move Type Cat. Role Play. Double Team. Snow Bank. Ice Punch.

Icy Wind. Power-Up Punch. Light Screen. Brick Break. Rubber Ray. Answered How to move the psyduck in the way of the route to celestial town? Answered Should I wait to evolve my Kirlia into Gallade or evolve it asap? Answered Which level does Houndour evolve in or how does he evolve in Platinum? Ask A Question. Keep me logged in on this device.

Forgot your username or password? Where can I find a Psyduck? How to move the psyduck in the way of the route to celestial town? TM40 Aerial Ace 60 -- 20 -- The user confounds the foe with speed, then slashes. The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power. Its added effects vary depending on the user's environment.

TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. TM55 Brine 65 10 -- If the foe's HP is down to about half, this attack will hit with double the power.

TM56 Fling?? Its power and effects depend on the item. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. TM70 Flash -- 20 -- The user flashes a light that cuts the foe's accuracy.

It can also be used to illuminate caves. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the foe. TM78 Captivate -- 20 -- If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp.

Atk stat. TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM83 Natural Gift?? The Berry determines its type and power. TM87 Swagger -- 90 15 -- The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.

The copy serves as the user's decoy. HM03 Surf 95 15 -- It swamps the entire battlefield with a giant wave. It can also be used for crossing water. HM04 Strength 80 15 -- The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. The user can pass through whirlpools. It can also smash cracked boulders.

HM07 Waterfall 80 15 20 The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. The user dives underwater on the first turn, then hits on the next turn. Ice Punch 75 15 10 The foe is punched with an icy fist. It may leave the target frozen.

Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and rams the foe.

Snore 40 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. Swift 60 -- 20 -- Star-shaped rays are shot at the foe. This attack never misses. Aqua Tail 90 90 10 -- The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Mud-slap 20 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. Signal Beam 75 15 10 The user attacks with a sinister beam of light. It may also confuse the target. It prevents sleep by making its ability Insomnia. Role Play -- -- 10 -- The user mimics the foe completely, copying the foe's natural ability. Headbutt 70 15 30 The user attacks with its head.

It may make the foe flinch. Psybeam 65 20 10 Details The foe is attacked with a peculiar ray. It may also leave the target confused. Foresight -- -- 40 -- Details Enables the user to hit a Ghost type with any type of move.

It also enables the user to hit an evasive foe. Light Screen -- -- 30 -- Details A wondrous wall of light is put up to suppress damage from special attacks for five turns. Future Sight 80 90 15 -- Details Two turns after this move is used, the foe is attacked with a hunk of psychic energy. Psychic 90 10 10 Details The foe is hit by a strong telekinetic force. Cross Chop 80 5 -- Details The user delivers a double chop with its forearms crossed.

Refresh -- -- 20 -- Details The user rests to cure itself of a poisoning, burn, or paralysis.



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