Why is terrain view gone




















Login Create account. This site uses strictly necessary cookies. More Information X. Ask a question. Hello, I am currently working on generating some terrain with TerrainComposer2. Here are some pictures that demonstrate my issue: What the terrain looks like at first when the camera is not in motion PixelShield Whats the target platform? Remove Occlusion Culling; If there are several cameras rendering the scene.

Disable all except main; Disable custom shaders if any; If nothing above works. Hello PixelShield , I have almost the same issue in my game: Except that when I'm using the editor, either in the scene view or in the game view using play mode, the terrain shows as it should without any problem.

It appeared when I updated Unity from version 5. Did you managed to solve your issue? Does anyone solved it or is having the same problem? EDIT: Okay, it looks like updating unity from 5. Cleared my Occlusion Culling and it's back to normal, but have to re-bake it.

Your answer. Hint: You can notify a user about this post by typing username. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. If the steps listed above do not solve the problem, try the following. Most of the time this will solve the issue. Most of the time, this will bring your terrain data back. Check the bottom of the Geometric Data Editor as shown below to see if this is the case.

Then click the problem Geometry file in the Delete Geometry File dialog box. Paige is a California-based engineer who specializes in water resources projects. How ever when I set it to custom material but put no material in the issue was "solved".

Also curiously I guess it is now actually using some less computationally heavy shader FPS-rates got higher than previously with no significant visible degradation in small scene window. Joined: Jun 3, Posts: NGC , Nov 18, Joined: Oct 10, Posts: I found the way to fix this has to do with scrolling the MMB. This seems to be controlling the clipping distance.

What I found is that if you move forward in the scene view by holding W, and scroll the MMB up or down not sure which direction does what , this will then make the view jump from the movement being multiplied from the MMB scrolling. But when I move back to the area where I noticed the clipping, the clipping is gone. I've seen this method fix both close and near clipping.

Sorry that I can't give a better more concise solution, but the key has to do with the MMB for sure. I got it to work with the method I described earlier. No reduction in quality. No need to tinker with enabling the lower quality render on shorter distances. Joined: Jan 12, Posts: 6. It's either an editor bug or there's something wrong with the "Standard" material. Changing to custom and setting "No material" is a workaround for now, thanks all.

NGC likes this. Joined: Oct 26, Posts: 7. Plzzz eneone one tell me the solution of my problem I am using NGUI in current project Joined: Aug 26, Posts: I'm getting this too on OSX.

I found that changing to a custom material doesn't work either. My terrain is still completely invisible. It's like something corrupts the project, even creating a new scene doesn't bring it back. All terrains created after the issue manifests itself become invisible. The only fix is to start a completely fresh project. Joined: May 3, Posts: 1. Hello all, I'm new in Unity. Then, I have the same problem. I try to figure out my own project about this bug.

Then, I got the solution of my own project. I hope that helps. Zoom Out until you can see your terrain. Then Quit your Unity. Open back your Unity scene.

Click your Terrain then Zoom In. In my case. This solution helps. Hope it is helping you guys too.



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